Final IK

  Asset, Unity3D

 

Creator : RootMotion

Version : – – Version: 2.1 – – Oct 20, 2021 – –

Store Asset

Description :

For the full history of release notes, see FinalIK Change Log.pdf in the package.

Upgrade Guide

– MAKE A BACKUP! Open a new scene, delete �Plugins/RootMotion� and reimport. Also reimport PuppetMaster if you had that in your project. – If you were using any of the integration packages, reimport them from �Plugins/RootMotion/FinalIK/_Integration�.

Improvements

– Added �Clip Settings� to Baker, allowing you to define AnimationClipSettings to the baked animation clips.

– Added �Shoulder Yaw Offset� and �Shoulder Pitch Offset� to VRIK arm settings to make you able to tweak shoulder rest angles.

– Added headers to VRIK, ArmIK and LegIK for better readability and parameter grouping.

– Added integration package for Ready Player Me avatars – VRIK – Oculus calibration.

– Added support for a head look-at target to Recoil.cs.

– Added support for armless VRIK.

– Added a new �Animated� locomotion module to VRIK.

– Added the Movement Animset Pro (AS package from Kubold) integration package (VRIK animated locomotion).

– Added the �Use Animated Head Height Weight/Range/Blend� parameters to VRIK spine to allow for more natural locomotion animation for 3rd person networked avatars by inheriting vertical head bob motion from the animation while head target height is close to head bone height.

Fixes

– Fixed TwistRelaxer not resetting to default localRotation with Fix Transforms enabled.

– Fixed unanimated roll bones rolling when used by the TwistRelaxer.

– Fixed broken BipedIK inspector in Unity 2020. – Fixed picking up InteractionObjects while interaction is paused.

– Fixed RotationLimitPolygonal and RotationLimitSpline Scene View tools being partially not visible in Unity 2019 and later.

– Fixed VRIK leg stretching not working without foot targets.

– Fixed InteractionSystem running at different speeds with AnimatePhysics update mode.

– Fixed a bug causing HitReaction to twitch when hitting the head of a moving character.