Archimatix Pro

  Asset, Unity3D

 

Creator : Roaring Tide Productions

Version : – – Version: 1.3.3 – – May 6, 2021 – –

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Description :

1.3.3- Further enhancements to the UVProjector node. Default projection Axis is now Y.1.3.2- Released the ShapeNoiser node.- Further enhancements to the UVProjector node.1.3.1- Created a new Handle for the UVProjector node.1.3.0- Handle color selection- Fixed a bug in ContourExtruder to better align the projected texture.1.2.9- New Node: ImageShaper that traces the alpha channel of a Texture2D and creates a Shape.- New Node: UVProjecter which alters the UVs of a Mesh for z-axis projection.- Fixed: Updated Handles code to match new Unity API in 2020.1.2.8- Fixed a bug where the Lathe did not auto-generate when a Section Shape was linked.1.2.7- New Node: ContourExtruder released- Added ability to set Chenneler values with script.1.2.6- Added beta node: ContourExtrude- Added beta node: FlattenDeformer – Added beta node: PillowDeformer – Fixed bug where PlanSweep retained its mesh when source Shape was empty- Fixed bug where ShapeInstancer retained its Output Shape when its source was empty.- Incremental fix to lighting flag bug to allow for 2019.3 and later1.2.5- Fixed bug with a lighting flag that appears in 2019.2 and later but threw an error in 2018.41.2.4- Added dialog boxes to Grouper events such as when one drags a node over a Grouper drop area. This is in an effort to prevent accidental Groupings.- Added an experimental cleanup button to bring ghost nodes back into the Grouper.- Fixed the Arts and Crafts Chair to let the slats in the seat back adjust to the height of the seatback.- Fixed a bug where tabs in turtle script would corrupt the file when meta data was saved.- Fixed a bug where an error was thrown ig the “closed” keyword in turtle script was used without being followed by true or false.1.2.3- Added a new node called PlanPlacer- Added Delegates for AXModel: BuildHandler, RuntimeHandleDownHandler, RuntimeHandleUpHandler- Runtime handles can now operate in vertical oriention- Added a “grounded” parameter to the Rectangle Library item.- Optimization for rendering the NodeGraphEditorWindow in getAllInputParameters()- Beta of Curve3D and CurveSweeper- Fixed a bug where GothicArch and a Rectified Circle were drawn in error (bug was introduced in AX v 1.2.2).- Fixed bugs related to the FreeCurve parameter relations and CurvePoint display.- Fixed a bug in Unity 2019.2+ where SceneView Handles were not appearing.1.2.2- Added a Default Collider Type to the model defaults, so that any node created will assign that collider when generating objects.- Fixed bug with where the value for grid snapping was always .25.- Fixed an incompatibility with Unity 2018.3 using .Net 4 on Windows where the system language was set to something other than English.1.2.1- Fixed all known issues with Unity version 2018.3.- Added the ability to define a generated object with a Collider as a Trigger.- Added Subdivison Parameters to the Controls of Polygon, Extrude and PlanSweep Meshers.- Added an option to let subdivisions be formed as grids instead of vertices along concentric shapes.- Added Library serialization for runtime value for parameters.- Added Library serialization for Layer valuess.- Added Library serialization for Rendering options.- Snapping size and state are now saved persistent.- Speeded the NodeGraphEditor transition when framing selected nodes.- When adding points to a FreeCurve, the footer menu is now an inactive zone for point clicking.- Fixed a bug that blocked the initialization of runtime handles.- Fixed a nullRef error in PlanRepeater when the DifferenceRail was used as input.- Fixed a bug that made the menu buttons flicker in the NodeGraphEditor when displaying Relation connections.- Fixed a bug with TwistDeformer where it was not calculating the new boundaries of the deformed mesh. Also fixed its newmesh normals.- Fixed a bug in the Polygon node resulting from a change in 2018.3 (wrong System.Type was loaded)1.2.0- Major optimization that speeds up Grouper generation.- TaperDeformer can now be edited in X and Z axes separately.Fixed- Backfaces now are displayed while dragging a parameter or handle.- TaperDeformer now does not double-draw when sliding a parameter.1.1.9- FreeCurve can now take parameter names in the X and Y fields for points.- 2D library items and 2D tool nodes now adjust their default Axis (drawing plane): NZ-axis (XY plane) when in2D mode. When in 3D mode, to the axis nearest the Scene View rotation. – option-click on a FreeCurve point now cycles from point to Bezier with mirrored handles to Bezier with Broken handles. – New point editing menu items appear near the top of the SceneView when a point is highlighted.- Fixed unexpected consrraints on some SceneView handles when in othographic mode.- Fixed a bug in PlanSweep where the last insetSpan would always be straight.1.1.8- Bezier points can now have “boken” handles that operate independently.- Node Logic can now use “set” to set a bool and string parameter.- Added functions to enhance forthcoming c# API.- If an errant GameObject is created outside the model, selecting it in the Hierarchy window will no longer select the model GAmeObject.- Fixeed a bug where the Inset Extrudes of a PlanRepeater would create an orphaned GameObject when choosing CombineMeshes.1.1.7- Added functions to enhance forthcoming c# API.- Fixed a bug where some deformers would only produce faceted surfaces.- Removed sample Substances from the examples so that “Substance for Unity” is no longer required with Unity 2018.1 and after.- Fixed a bug on FloorRepeater where an exception was raised if FloorMeshes were not input but a TopFloor or BottomFloor mesh was.1.1.6Features- Added MeshRenderer options to nodes.- Added SceneView checkbox to draw unselected bounding boxes and shapes.Fixes- Fixed a bug where the Editor would crash when generating secondary UVs of a skinnedMesh.- Fixed a NullRef exception with some Deformer nodes.1.1.5- Streamlined editor initialization of Archimatix for faster compiles when asset folder has changed or code has been compiled.- An additional fix for the Grouper bounding box bug.- Fixed bug in RadialRepeater where it would add an extra sector when less than 360 degs.1.1.4- Modified Default texture to read more clearly.- Fixed a bug with the InflateDeformer and added Scene View handles for it.- Fixed bug that was preventing Grouper bounding box calculation.- Updated items that are now obsolete in 2018.11.1.3Features:- Added links to community.archimatix.com in the welcome/about window and in the User Guide PDF.- Reduced the size of the pacakage from 180 mgs to 165 mgs.Fixes:- Fixed a bug with DifferenceRail where sections of the rail would disappear under certain conditions. 1.1.2Features- PrefabInstancer nodes now save to the library.- The root Archimatix folder can now be moved to a Plugins folder, or any other place withing the Assets folder.aFixes:- Fixed dark icons and thumbnails that appeared when Project Settings->Player->Color Space is set to Linear- Fixed a bug where in some cases a the texture controls for sacle and shift would stop working.1.1.1Fixes- Fixed a missing vertex in the RoundedRectangle.1.1.0Features- Added a Material button in the SceneView footer to allow for an alternative way to set the model’s default material.- New Library Item: BasicRamp- New Library Item: StairCore- PlanDeformer now allows closed Plan shapes and will extend past the nds of open plan Shapes.- Added a special read-only variable for turtle script called DetailLevel, which reflects the model’s current detailLevel.Fixes- Fixed a bug in PlanDeformer, where the vertices were not completely perpendicular to the plan Shape.- modified SoftCircuits to allow F8.- Prevented conflicts with other plugins that use a enum or class called “Axis”- Various null-ref errors fixed.- Possibly fixed bug where a parse error was throw when hitting Play.- Fixed a null-ref error in the terrain deformer.- Fixed a bug where the parameter expression field in the node palette was not editable.1.0.12Features- New node: ShapeChannelerFixes- Fixed a bug where core code that was referenceing editor code was preventing a build.- Fixed a bug where the model build was not being called after manipulating SceneView Handles.1.0.11Features- New Node: ShapeConnector- FreeCurve displays vertices with X,Y FloatFields- When a FreeCurve is selected, the SceneView displays an AddPoint button.- Noise Deformer can now project defomation from a center point.- TaperDeformer no longer combines meshes (unless you designate it to)- A new ShapeInstance made from an prior ShapeInstance now connects automatically to the original source Shape.- The default connection behavior for 2D repeaters now adjusts the Open/Closed state of the downstream shapes to mirror the source SHape.- Added a checkbox to allow the automatic model generation to be turned off.- Added a color option for a parameter data type, along with GUI and serialization support. – Prefabs always have Secondary UVs added.Fixes- Fixed a bug PlanRepeater2D that was generating a null ref error.- Fixed a bug in PlanRepeater2D where having both node and cell SHapes nulled the output.- Fixed a bug where number parameters were not showing a FloatField or IntField when a child of Inputs- Fixed a bug on FreeCurve where the midpoint handle on a FreeCurve with only 2 points added a new point to the end.- Fixed a bug where the library sidebar menu would show only gray icons.- Fixed Lag in Node Graph when deselecting a node.- Fixed builds events so they do not happen too frequently.