Arcade Racer: Racing Game Development Kit

  Asset, Unity3D

 

Creator : TurnTheGameOn

Version : – – Version: 1.8.23 – – Nov 25, 2021 – –

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Description :

*Always backup your project before importing an update!1.8.23� Fixed a bug that caused a build compilation error.1.8.22� Updated ReadMe to fix broken link.1.8.21� Fixed a bug where the EventSystem component would produce warnings in 2020.x AND 2021.x versions of Unity.� Fixed a bug where the welcome window would not be displayed.1.8.20� Removed unused scene view ‘Test Button’ from CarAIWaypoint component.1.8.19� Added Mobile Racing Game Template asset as a free upgrade.1.8.18� Removed using Boo.Lang; from editor script causing error in Unity 2020.� Adjusted base AI_Car prefabs to have auddio enabled by default.1.8.17� Added EndRaceTrigger prefab to end races when player collides with it.� Added LoadRaceTrigger prefab to load races from open world when player collides with it.� Added OnTriggerEnter_TriggerEvent script to trigger custom functions when when player collides.� Fixed a bug where player car was allowed to drive before race starts.� Fixed a bug where EVP Sport Coupe II player car was missing the Player tag on its collider.� Fixed a bug where you could not unpause the game with pause key.� GameTemplate_Player.Instance is no longer set to null on disable.1.8.16Version 1.8.16 has been submitted.� Added support for using Edy’s Vehicle Physics as an alternate player controller with the Windows Game template.� Adjusted player prefab scripts to allow for easier player physics replacements and overrides of player functions.1.8.15� Add PFD documentation to package.� Update welcome window video tutorial.� Update Timers and Clocks package to v 1.1.7.1.8.14� Moved Options_SetTransmission script logic to GameTemplate_Player script for demo simplicity.� Moved player car customization logic to it’s own GameTemplate_PlayerCustomization script.� Cleanup GameTemplate_Player script and inspector.� Disable dashboard UI on AI_Car_LeftSteering_Racer prefab by default for improved performance.1.8.13� Major file cleanup, naming conventions improved, some refactoring and unused code/file removal.� All scripts moved to TurnTheGameOn.ArcadeRacer namespace.� Updated documentation to match new file names, locations and visual appearance. � All game template only files moved to new Game Template directory.� Removed beta tag from project data.1.8.12� Added option to set volume limit on IKDVC_Audio script; this allows AI vehicles to set their own volume level on start.� Added option to set idle engine revs on IKDVC_Audio script; this allows the car to have an idle engine sound.� Set canPause to false after completing a race; this fixes a bug where the pause screen could be opened after completed a race.� Reset all prefabs to 0,0,0.� Added colliders to garage and other misc prefab objects.� Changed NPC Chat demo scene character controllers to use keycode.space instead of jump button; fixes missing jump input manager setting error after configuring the project for use.� Adjusted misc texture sizes and settings; reduced package size.� Fixed waypoint arrow mesh improper orientation; removes the need for a pivot.� Rebuilt a more optimized car mesh collider for player and AI prefabs; greatly improves behaviour of physics collisions.� Removed all unnecessary objects and components from AI_Car_LeftSteering_Traffic_FullyOptimized prefab.� Optimized AI, and other misc scripts scripts.� Misc optimizations to various prefabs.� Added AI editor gizmo toggle to AISettings.1.8.11� Updated standalone game template to beta 0.11.� Added video tutorials link to welcome window.� Improved welcome window layout; reduced dead-space and window size.� Fixed material flickering in open world demo scene.� Added customization menu to garage scene.� Added body color to customization menu.� Added window tint color to customization menu.� Added rim color to customization menu.� Added neon lights to customization menu.1.8.10� Updated game template to beta 0.10� Added knockout timer as a race option – the player will lose the race or series if it reaches 0. Created Checkpoints and CheckpointManager system to add time when a checkpoint is reached.� Added Arcade Mode option to main menu – A series of races with a knockout timer, increase time with each checkpoint reached. Run out of time and lose. Earn points on your finish position for each race. The top racers will earn a reward at the end of the series.� Fixed wrong way message appearing offscreen.� Removed the need to assign race data to a game template race scene.� Removed the need to assign playervehicle data to game template scene systems.� Race data is now loaded from the RaceDataManager object, setup in the main menu by default.� Player vehicle data is now loaded from the PlayerVehicleManager object, setup in the main menu by default.* Note: these scenes can still be used without the main menu by manually adding the required managersVersion 1.8.9� Standalone game template beta 0.9� Added ‘Championship Series’ racing mode; create a series of races with any amount of laps for each race. Points are awarded based on finish position after each race. Series standings are shown after each race. Final series standings are show after the last race, the player receives a prize if their rank is high enough to receive a reward.� Improved UI design for standalone game template.� Renamed some racing scripts and template scene objects.Version 1.8.8� Added opponent icons to race minimap.� Added PS4 controller support as an option for the standalone game template.� PlayerInputSettings scriptable object profile now contains InputModuleSettings for UI and pause buttons.� UISelectionManager now uses PlayerInputSettings scriptable objects instead of its own data array for setting StandaloneInputModule EventSystem values.� PauseMenu open/close input is now set by UISelectionManager instead of its own inspector value.� Exposed minimap camera size to OpenWorldManager; set on start.� Updated standalone game template to beta 0.8Version 1.8.7� Fixed a bug where an index out of range exception error could be thrown after winning a race.� Fixed editor waypoint script missing waypoint gizmo references.Version 1.8.6� Fixed a bug where the welcome window would open before asset import was complete.� Fixed a bug where pressing play mode and immediately stopping it in the open-world or race scenes would cause a null reference error on the MiniMap_Object script.� Raised player vehicle body collider ro prevent car from getting stuck on some curbs.� Add new layer ‘MiniMap’ Setup minimap environment textures on a plane in open world and race scenes. Set minimap camera to only render this layer, this resulted in a large performance gain for open world.� Setup new tree prefab in demo scenes (only using 1 more-optimized tree prefab now).Version 1.8.5� Renamed game template racing scripts and scriptable objects.� Optimized racing scripts.� Optimized quick race scenes.� Optimized open world scenes.� Created fully optimized AI traffic car prefab for open world game template scene.� Removed legacy IK Driver package for Unity 5.6 due to multiple customers receiving the wrong package.� Removed old AI_MultipleLanes; it’s replaced by the quick race scenes.� Removed unused assets.Version 1.8.4� Organized and renamed some game template scripts and scriptable objects.Version 1.8.3� Removed Legacy ‘Racing Game Template’ support package.� Add more cars to AI_Demo_MultipleLanes scene.� Optimize ‘Racing City’ scene and all scene variants (including open world from standalone game template).� Removed the builtin pit stop feature from AI Waypoint Routes, this feature is unnecessary, it only bloats the core AI logic for a particular use case that can more easily be custom scripted with the available options.� Fixed a bug where the welcome window would always launch after importing files.� Updated ‘Standalone Game Template’ to Beta 0.6.Version 1.8.2� Added ‘Welcome Menu Window’ to auto launch with asset import or project open. Use this menu to 1-click configure ‘Game Template Project Settings’, or link to documentation, discussion forum and request support.� Updated ‘Standalone Game Template’ to Beta 0.5.� Fixed a bug where the player HUD would not be disabled in race scenes when entering helmet camera mode.Version 1.8.1� Updated the “Standalone Game Template” to beta version 0.4� Setup minimap spawn options for race data (toggle on/off, and setFixedRotationAndPosition toggle with values). Use these to control how the minimap is used for races.� Setup waypoint arrow options for race data (toggle on/off).� Setup wrong way detection options for race data (toggle on/off, initializationDelay).� Added “Reset To Previous Waypoint” script for race scenes, checks for a key press, then resets the player car to the last waypoint reached.Version 1.8� Removed the public caution variable from AI cars and waypoints – setting a max speed limit is now used instead.� Fixed a bug where sometimes AI vehicles would drive slowly, and become stuck in that state.� Fixed a bug where an inaccurate warning would be displayed in console logs after Unity recompiles.� Updated the “Standalone Game Template” to beta version 0.3.� Added race mode “Quick Race”. Use it with scriptable object profiles to create point-to-point or circuit/lap based races.� Improved UI layout for “Standalone game template”.