Mega-Fiers

  Asset, Unity3D

 

Creator : Chris West

Version : – – Version: 3.53 – – Nov 21, 2021 – –

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Description :

v3.53

MegaFiers made fully compatible with Unity 2021

v3.52

Updated the Scroll system will now automatically at Bend modifiers to the object with setup values making it much simpler to use.

Fixed an issue with the wrap system where meshes would not wrap correctly, this has meant slower times for initial setup but hopefully can fix that in a future update.

v3.51

A warning will now be shown if you are trying to modify a mesh that is not readable.

v3.49

MegaFiers is now fully compatible with Unity 2020

v3.48

MegaFiers is now fully compatible with Unity 2018.3

MegaFiers is now fully compatible with Unity 2019 beta

Added new option toe MegaModifyObject inspector context menu called ‘Mesh Changed’ so if you need to change the mesh in the filter do so then click that to update everything.

v3.47

Fixed an issue which stopped spline editing from working in Unity 2017.4

v3.46

Fixed the missing GUI call in the Point Cache Animator Inspector script that could cause Unity to crash.

Fixed the missing GUI call in the Morph Animator Inspector script that could cause Unity to crash.

Added option to Point Cache modifier to ignore first frame in playback, since some mdd files seem to save a pose frame as frame 0.

v3.45

Fixed bug in MegaHose and MegaHoseNew which could cause Hose mesh to update everyframe.

Some changes for latest Unity 2018.2 release.

v3.44

Complete rewrite of the MegaWrap mapping system, now takes less than a second for complex meshes as opposed to an hour in some cases.

Remove some unused objects from the package

v3.43

MegaFiers now works with the Hololens platform.

MegaFiers updated to be compatible with Unity 2018.1

Removed unused assets from the package

v3.42

Fixed a bug where some modifiers would look wrong after being added into a scene from a prefab.

v3.41

Fixed an issue in Unity 2017.2 that stopped the spline knots from being moved.

v3.40

Added inverse option to Volume Selection modifier to invert the selection.

Added inverse option to the Multi volume selection modifier to invert the selection.

Small optimization to the volume selection modifiers.

MegaFiers is now fully compatible with Unity 2017.3

MegaFiers is now fully compatible with Unity 2017.2

v3.39

MegaCache OBJ seq import now works if the file names are just numbers.

SVG importer updated to handle SVG files with ‘ ‘ seperators as well as ‘,’.

v3.38

Added an Align option to Bez Patch object which will automatically position non corner control points to be aligned with the edges.

Added Init Lattice context menu option to reset the Lattice points on a bez patch object.

Added Align context menu option to Bez Patch object to align non corner control points.

v3.37

The Undo for MegaShapes now recognizes adding and deleting of knots as well other the other options that change the spline such as Autocurve, scale etc.

Fixed bug in Make Prefab where if a mesh was deformed when prefab was made it would be double deformed when the prefab was added to a scene.

v3.36

Removed an object from the demo scene with an invalid vertex that would stop the demo scene building on Mobile platforms.

v3.35

Changed file sequence importers to work without need for split character or format number, so now works correctly.

Updated OBJ file importer to be able to handle negative indices.

Changed OBJ material importer so you wont get an error if Material texture map fields are empty in the OBJ file.

MegaCache made fully Unity 2017 compatible.

Sopped MegaCache OBJ animated system from animating in edit mode.

Fixed a problem with importing materials.

MegaCache now fully compatible with Unity 5.6

Changed various importers to work around the Monobehaviour bug for StringReader making importing of files with Unix line endings very very slow.

OBJ Material importer will now create Standard Shader materials instead of Legacy shaders.

Added an error message when trying to import an OBJ file which contains faces with more than 4 sides, the OBJ importer only supports quads and tris.

MegaCache now fully compatible with Unity 5.5

Improved the material importer so will use names in mtllib instead of expecting same filenames as obj files.

Option added to force calculation of normals on import, this will override any normals in the OBJ files.

OBJ files which contain no normals will now have normals calculated on import.

Material importer now removes any ‘:’ found in the material names, ‘:’ can not be used in asset names in Unity.

Material importer now defaults alpha value to 1 instead of 0 is alpha component missing, this stops meshes from being invisible after import.

Fixed bug where mesh would not display if multiple materials were found in the OBJ sequence but load materials is not selected.

MegaCache is fully 5.4 compatible.

Added option to update mesh collider for Object Cache.

v3.34

Changed animation system to stop animated modifiers from updating in edit mode when not playing.

Took out the check to only update modified objects if selected which was causing unexpected effects and objects not updating when dependencies were changed.

v3.33

MegaFiers made Unity 2017 compatible.

v3.32

Changes made for the latest Unity 5.6 obsolete methods for the final release of Unity 5.6

Added new options to the BezPatch system to allow for better control over the animation system.

v3.31

Size value now works for FFD handles.

Gizmo col alpha will effect FFD handles.

Stopped all MegaModify objects in the scene being updated when editing another.

Fixed FFD handles not changing mesh while dragging.

Added experimental Hit Deform modifier for deformations when your object hits something.

v3.30

Fixed a problem with the Position handles when editing splines.

Splines now default to Free Handle mode for editing.

v3.29

Fixed problem when building for Windows App platform with the OBJ Exporter.

v3.28

MegaShapes is fully 5.6 compatible.

Added new improved spline smoothing, you can now choose between old and new smoothing modes in the Shape Inspector. New method will produce a perfectly smooth spline through all the control points.

Added option to auto smooth the spline when you drag a knot, this will recalc the knot control points if you have changed any.

Rewritten the spline editing bit, making it easier to select and move spline knots and handles.

Move gizmos are now only shown for the currently selected knot.

To edit a spline knot you just need to click the green sphere for the point you want to edit, that will then select that point.

Option to freeze y movement when editing spline points, useful if using the free move handle type.

No need to click and drag mid point gizmos to add a new point you can now just click the circle to add a new knot.

Move handles now point along the spline.

Added extra circle gizmo at end of open spline for easier creation of splines by easily allowing addition of knot on the end.

Add Undo system for spline editing, you can now undo any changes made to a splines knots by clicking the Undo Edit Spline button.

Added option to set the max Undos that can be stored.

Fixed bug that caused splines to get corrupted if you tried to use the Spline animation builder on a spline with an imported animation.

Added the missing SetHandles method to the MegaShapes API.

v3.27

Mega Copy Object now works correctly for deformed meshes so that the new mesh is not pre-deformed.

World Path Deform animation option works in Distance mode as well as percent mode.

Path Deform animation option works in Distance mode as well as percent mode.

Animation loop modes added to Path Deform and World Path deform, so you can Loop, Clamp, PingPong the animation if you want.

v3.26

Fixed an issue with the Bezier Attractor where the points array was not being initialized causing an exception.

v3.25

Added MegaOBJExport component so you can export a deforming mesh to an OBJ File or a sequence of OBJ Files.

Added new item to GameObject Menu to allow you to directly export any mesh object to an OBJ file.

v3.24

Added a Scale modifier, making it easier to work with meshes that need scaling first.

Added a new ‘Mega Duplicate Object New’ option to the GameObject menu, this will duplicate an object in the scene and preserve any prefabs and still update the meshes correctly for MegaFiers.

v3.23

Fixed bug that caused splines to get corrupted if you tried to use the Spline animation builder on a spline with an imported animation.

FFD Warps can now be found in the same component section as the other warps instead of a different warp heading.

Fixed issue on Unity 5.4 that dragging FFD Warp handles was not updating any object bound to that warp.

v3.22

Added UpdateMode to Modify Object, you can now choose between Update, LateUpdate or OnRender, this will change when in the render pipeline the deformations are added, Update is fine for most cases but sometimes you may need the other options, use OnRender with TextMeshPro objects for example or other procedural objects.

Removed LateUpdate option from Mega Modify Object.

Small optimiztion to the Bend modifier.

v3.21

Fixed a bug in the multi-threaded Morph where some vertices might not be moved.

Fixed the morph example in the demo scene not working and added more example morph channels.

v3.20

Fixed a small bug in the Conform modifier which caused odd results when the mesh was rotated and using Local Down.

Made changes to make compatible with upcoming Unity 5.5 release.

v3.19

Fixes for errors when building for Windows App platform.

v3.18

Fixed a bug in the Conform modifier so nopw detects if the Axis value is changed and so will work correctly.

Added new options to the conform modifier to allow you to use the down axis of the object, so can conform on to objects from different directions, useful for conforming to say a sphere.

v3.17

Added new Hose Attach system that uses the new hose system.

Added a new version of the hose system that works correctly when end nodes are transformed or moved. Use ‘Hose New’ instead of ‘Hose’.

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