Creator : Entropy Software LLC
Version : – – Version: 1.0.15 – – Nov 21, 2021 – –
Description :
1.0.15
– Exposing “RandomSeed” on FractureDetails. If non-zero, this value will seed the random number generator when fracturing, producing consistent results. If set to zero, the generator will be seeded with the current time.
– Adding support for doing multiple pre-fractures at the same time within the editor by multi-selecting different objects.
– To support multi-selection prefracturing, saved mesh prefabs will be dumped into a subfolder of the selected folder. The subfolder name will be the same as the gameobject name.
– Fixing issue where fracture issue resolution did not work in Unity 2021
1.0.14
– Fixing hang when using the TriggerExplosionOnCollision script with an async runtime fracture
– Adding OriginalMeshBounds member to OnFractureEventArgs
– Adding some detection for “bad” mesh formation. Only a small number of vertices is flagged, which can produce errors when using a MeshCollider.
– Adding FractureIssueResolution option to FractureDetails . This gives users some control over what automatically happens with “bad” meshes. By default, a SphereCollider will replace the MeshCollider if the resulting collision mesh would have zero volume because of a small number of verts.
– Fixing the cannon ball sometimes firing from the wrong spot in the demo scene. This is most noticable when using Unity 2022 and WebGL
– Minor fix to error about bad script on camera in demo scene
1.0.13
– Fixing error when the fracturing mesh has more materials than sub-meshes. The extra materials will be tacked on to the final list of materials in each newly created fracture piece.
*NOTE*: Accessing these materials should be done via relative addressing from the end of the list and not the absolute position in the original mesh because the index will have shifted.
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