Motion Matching for Unity

  Asset, Unity3D

 

Creator : Animation Uprising

Version : – – Version: 2.2.12 – – Dec 2, 2021 – –

Store Asset

Description :

**UPDATE MAY REQUIRE ANIMDATA TO BE RE-PREPROCESSED****MAKE A BACKUP/BRANCH BEFORE UPDATING**Update v2.2.12IMPORTANT: Please remove any previous install of MxM before installing this update to avoid compile errors.General:- Added playback speed modifier to MxMLayers- Added an option for users to decide how ‘UserTags’ should be blended on the MxMAnimator- Added an option for to control footstep tags with a minimum trigger interval. This shoudld prevent footsteps occurring in quick succession during blended animations. – Added the AI functionality of the TrajectoryGeneratorAI_Basic to the standard Trajectory Generator. It can be turned on with the ‘control mode’ option.- Added additional safety null checks to prevent errors and assist with rectifying corrupted data.Bug Fixes:- Fixed a bug where new animations in an anim module would not populate their utility tracks causing errors.- Fixed a bug where changing the length of an animation still limited tag ranges on the MxMTimeline.- Fixed a bug where the MxMAnimatorSpeedScnc file and class name were mis-matched which caused confusion- Fixed a bug where Idle Traits were not functioning properly- Fixed a bug where input scaling (input profiles) did not include the upper bound causing un-expected results- Fixed a bug where event rotation warping could overshoot in some circumstances- Fixed a bug where footstep tags on looping animations would be triggered incorrectly after the first loop- Fixed a bug which could cause build failures due to an editor only include- Several other minor bug fixes.