Mesh Slicer

  Asset, Unity3D

 

Creator : Stas Bz

Version : – – Version: 2.0.7 – – Sep 22, 2021 – –

Store Asset

Description :

2.0.7- fix bug with non-deterministic texture rotation2.0.6- support manual mesh slice2.0.5- fix error with very close points- fix normal direction2.0.4- add ASMDEF- add ‘SkipIfNotClosed’ flag2.0.3- add new textures to sample scene- improve polygon generation- some bugs fixed2.0.2- fixed: edge optimization- fixed: normal map texture on generated polygons2.0.1- fixed: mass calculation2.0.0- added skinned mesh support (beta)- added polygon whole detection- sliceId was removed from base interface- fix bugs1.9.4- remove obsolete components- add handler for smooth depenetration- save slice data support- some bugs fixed1.9.3- fix collider collision bug1.9.2- add initializer- improve sample scene performance1.9.1- some bugs fixed1.9- posibility to customize object creator- added GC collector for falling objects- some bugs fixed- some improvements1.8- add asyncronous slicing1.7- great refactoring1.6- some bug fix1.5- add knife slicer1.4- add event handler ‘BzFixMassSmart’ for correct determining of center and mass of object.1.3- add some event handlers1.2- fix bug: PhysX -> convex mesh more than 2551.1- Add collider slicer