Easy Decal

  Asset, Unity3D

 

Creator : Sycoforge Technologies

Version : – – Version: 2021.4.1 – – Dec 8, 2021 – –

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Description :

2021.4.1

Features

  • Added support for URP 12 Unity 2021.2

2021.4.0

Fixes

  • Fixed atlas animation issue.

Features

  • New UI in atlas editor.

2021.3.1

Fixes

  • Fixed material assign issue.

2021.3

IMPORTANT: Delete old installation before importing.

Fixes

  • Fixed fadeout time regression.
  • Fixed decal material not updating when changing projection mode or atlas.
  • Removed obsolete dependencies.

Features

  • Added cutout feature to unlit SSD shaders.
  • Added Unlit Alpha blended SSD shader.
  • The StaticMask and DynamicMask component now also work with URP screen space decal.

Changes

  • Renamed Unlit screen space shaders.

2021.1.1

Fixed Type not found exception for Unity >2019.4.

2021.1.0

Fixes

Fixed undo issue on component UI.

Features

Added support for (non-deferred) SSD masking.

2020.2.5

Features

Added support for color tints in SSD for the standard shader.

Added support for prefab stage placement of hard-baked decals.

Added support for custom background color in atlas previews.

2020.2.4

Fixes

Fixed issue with CTRL+Z when using Smart Placement.

Features

Added support for URP 7.2 in Unity 2019.3+

Changes

The folder structure has been changed. Content is now separated from functionality.

2020.2.3

Important Note

Please completely delete any version prior to 2020.2 and reimport the plugin.

Fixes

Fixed issue with skinned decal export.

Features

Added screen space additive shader for non-deferred setups.

Added possibility to export combined decals to an asset.

Added the option to enable/disable material editor rendering.

2020.1.1

Fixes

Fixed LWRP/URP screen space shader import issue. Delete “Assets/Easy Decal/Shader” folder before updating.

2020.1

Fixes

Fixed tangent issue when combining.

Fixed normal scale issue with box projector.

Fixed “Instantiate after save” issue.

Fixed wrong scale after prefab creation.

Features

Unity 2019.3 and 2020.1 Support.

Moved shortcuts to accessible C# file for easy change.

Added experimental LWRP/URP screen space decal shader.

2019.2

Features

Added LWRP/HDRP content.

Features

Unity 2019.2 Support.

Reduced memory allocation when using mesh decals in dynamic mode.

Added possibility to run deferred decals in a non-dynamic mode for better performance.

Added support for Unity’s new prefab workflow.

Fixed root issue.

2019.1

Features

Unity 2018.3/2019.1 Support.

Reduced memory allocation when using mesh decals in dynamic mode.

Added support for geometry buffers. The buffer helps improving performance in small and medium-sized scenes.

Added possibility to manually include projection targets/receivers.

Fixes

Core: Fixed error in tangents calculation.

Atlas: Fixed bug that lets baked decal loose its UVs.

Changes

UI: Changed UI tabs to native Unity look.

Fixes

Core: Fixed error in tangents calculation.

Atlas: Fixed bug that lets baked decal loose its UVs.