Creator : sketch7
Version : – – Version: 1.4.0 – – May 29, 2014 – –
Description :
————————————— v1.4.0 – 14/05/2014—————————————Change: – Implemented Promise.Reject and Promise.RejectT which allows you to simply return a rejected promise. usage: return Promise.Reject(PlayerQuestErrorState.QuestLogFull); – Implemented Then parameterless. – Implemented Promise All Sequentially, like Promise.All but they will run one after the other. usage: Promise.AllSequentially(Current.Shutdown, sceneControllerTo.Initialize).Break Changes: – Done has been changed: It will now return void which can be used at the end of the chain. – TaskFactory has been renamed to PromiseFactory.Fix: – Fixed an issue on TaskFactory.StartNewDelayed which caused it to never resolve. – TaskFactory cancellation is now passed properly to functions from signatures.
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