Creator : Periscope Studio
Version : – – Version: 1.7.3 – – Aug 3, 2016 – –
Description :
2016-08-01 1.7.3 * added checkbox in PsaiCoreManager to not destroy the psai instance between Scenes * fixed timing problems in case of high latencies / loading times * fixed problem of occasionally skipped Segments when starting from rest / silence * fixed nulled out soundtrack file in PsaiSoundtrackLoader Inspector * fixed psai Editor LE: Selection of AudioClips was only working if the soundtrack was residing in Assets/Resources * fixed: GetSampleCountByMilliseconds could give incorrect results if the milliseconds value * sampleRateHz value was greater than int.MaxValue * fixed an issue that could result in wrong playback timing for large audio clips * improved Couroutine handling * fixed wrong wake up from rest after StopMusic() had been called * changed: calling StopMusic when the music was already fading will override the original fade rather than ignoring the second fade * fixed PsaiCoreManager not setting its master volume on Start() * Demo overall cleanup 2016-05-13 1.7.2 * psai now runs smoothly on WebGL * psai output can now be routed to any Audio Mixer Group, allowing to apply any combination of audio effects to your psai music. * minimized the playback latency when starting a Theme from silence * added three Demo-Scenes to get started quickly! You’ll find them in the “Demos” folder. * added Tooltips to psai Editor Light, PsaiCoreManager, PsaiPlayerUi * fixed: broken fadeout when calling StopMusic(immediately) * changed: psai will now go to Silence Mode if no Last Basic Mood has been set * added PsaiCore.SetLastBasicMood() * the PsaiPlayer Ui no longer holds flags for toggling the UI elements. To switch elements off or on, just toggle corresponding sub-canvases in the Psai GameObject directly * the PsaiDemoSoundtrack is now included in the psai Music Engine 2016-03-03 1.7.1 * the “Resource” subfolder containing your soundtrack can now be places anywhere, e.g. “Assets/MySoundtrackFiles/Resources/MySoundtrack” would be a valid location. * cleaned up PsaiCoreManager, added psai Master Volume slider * fixed: the Log Level (the amount of logging information) can not be changed on-the-fly * further minimized memory allocation at runtime2015-09-28 1.7.0 * changed playback logic: BasicMoodAlteration and DramaticEvent will now return smoothly to the last Basic Mood. * fixed playback logic for Shock * fixed Psai.prefab UI not working outside the PsaiPlayer.scene * Trigger script rework * You can now not only trigger music Themes, but also let the music stop or return to the last Basic Mood using any of the common Trigger scripts. * replaced PsaiStopMusic() by PsaiTriggerOnSignal() * removed PsaiGenericTrigger() * removed PsaiOneShotTrigger() * fixed PsaiTriggerOnButtonDown() * Trigger editor rework * all Triggers are now automatically synchronized by PsaiCoreManager * added option to force immediate interruption, regardless of Theme Types * added option for deactivation after firing once * added option to override default fadeout time when stopping the music immediately * removed protobuf.net from Psai 2015-07-23 1.6.1 * we replaced the old PsaiPlayerUnity by a fancy new PsaiPlayer based on Unity’s new UI system * you can now choose the fadeout time when calling PsaiStopMusic(immediately)2015-05-07 1.6.0 * dropped support for Unity versions < 5.0 * fixed occasional timing problems in Unity 5 * fixed: Unity was not immediately reflecting psai Project changes made in Psai Editor LE due to caching2015-04-27 1.5.17 * PsaiSoundtrackLoader will now load psai Project files directly by XML * No need to build the soundtrack after changes any more, just save your soundtrack. * To load, play or edit a former .psai project file, just rename it to .xml. * You can still load .psai files in the psai Editor, but make sure that no files of the same name exist in your soundtrack folder (e.g. "MySoundtrack.psai" and "MySoundtrack.xml" will cause problems at runtime, as Unity ignores the file extensions when loading from the Resources folder). * The binary .bytes file format is deprecated * dropped support for Unity versions < 4.6 * fixed wrong playback of MIDDLE-Segments after triggering the same Theme again while an END-Segment was playing * PsaiStopMusic now allows overriding the default resting time * soundtracks will no longer be unloaded between scene transitions if DontDestroyOnLoad() was called on the Psai.prefab 2015-02-12 1.5.16 * fixed occasional timing problems and skipping of Segments on interrupting triggers * fixed Inspector for PsaiStopMusic not storing the selected Radiobutton ("by End / by fade-out") * replaced PsaiGoRoRest: Use PsaiStopMusic() instead, and select the new option "wake up automatically". * PsaiOneShotTrigger has now the option to reset the 'has fired' flag when the script has been disabled2015-01-27 1.5.15 * added Unity 5.0 compatibility * added a whole bunch of Trigger scripts that let you integrate and control a soundtrack in your game without any scripting! * PsaiOneShotTrigger * PsaiGenericTrigger * PsaiTriggerOnButtonDown * PsaiTriggerOnEnable * PsaiGoToRest * PsaiStopMusic * PsaiReturnToLastBasicMood * introducing TriggerConditions: Just drag them on any GameObject that holds a Trigger component to further define when it should fire: * PsaiTcSkipIfNotVisible * PsaiTcSkipIfComponentIsDisabled * PsaiTcSkipIfThemeTypeIsPlaying * PsaiSoundtrackLoader now supports Drag & Drop * added customized Inspectors for all Trigger scripts * fixed playback of wrong Segments when no Wrappers were used * fixed PsaiCore.Instance not reinitializing properly on Level reload 2014-12-03 1.5.14 * psai now supports asynchronous loading of segments on Unity Pro for ultra-smooth performance. To activate, just add PSAI_UNITY_PRO as a scripting define symbol in the the Unity Player Settings. 2014-11-27 1.5.13 * performance gain: psai now uses auto-generated wrapper-objects as a workaround for AudioClips not being streamed from disk. To have them created, just run the psaiMultiAudioObjectEditor on your soundtrack again. 2014-11-09 1.5.12 (first public Version in the Asset Store) * optimized memory usage * psaiPlayer now disables the trigger buttons for Highlights whenever there's currently no Segment that would be compatible to the Segment that's currently playing.
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