Creator : Enox Software
Version : – – Version: 1.2.4 – – Dec 29, 2020 – –
Description :
1.2.4[Common]Updated for OpenCV for Unity v2.4.2.( This asset requires OpenCVforUnity2.4.2 or later.)[Common]Refactored the script.1.2.3[Common]Updated for OpenCV for Unity v2.3.8.( This asset requires OpenCVforUnity 2.3.8 or later.) 1.2.2[Common]Updated for OpenCV for Unity v2.3.3.( This asset requires OpenCVforUnity 2.3.3 or later.)1.2.1[Common]Fixed getMarkerId() method.[Common]Updated WebCamTextureToMatHelper.cs v1.0.1.1.2.0[Common]Changed the name of asset project.(“Sample” to “Example”)1.1.9[Common]Fixed WebCamTextureToMatHelper.cs.(flipVertical and flipHorizontal flag)1.1.8[WebGL]Added WebGL(beta) support.(Unity5.3 or later)1.1.7[Common]Changed namespace to OpenCVMarkerBasedAR.( To avoid namespace and classname conflict.) [Common]Fixed CS0618 warnings: `UnityEngine.Application.LoadLevel(string)’ is obsolete: `Use SceneManager.LoadScene’.1.1.6[Common]Added namespace.[Common]Added flipVertical flag, flapHorizontal flag and GetWebCamDevice() method to WebCamTextureToMatHelper.cs. 1.1.5[Common]Changed to methods of moving the AR object.1.1.4[Common]Support for �OpenCV for Unity 2.0.0�. 1.1.3[Common]Fixed WebCamTextureToMatHelper.cs.(Add didUpdateThisFrame () method)1.1.2[Common] Renewed the samples using WebCamTextureToMatHelper.(Supports all screen orientation.)1.1.1[Common]Added Marker Design Inspector.( Improved procedures to change the marker image)1.1.0[Common]Change to use uGUI in SampleScene.1.0.9[iOS]Fix WebCamTexture bug of SampleScene in Unity5.2.
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