Graph And Chart

  Asset, Unity3D

 

Creator : BitSplash Interactive

Version : – – Version: 1.11.1 – – Dec 21, 2021 – –

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Description :

1.11.1 ( 21th dec 2021)

– you can now set custom axis divisions for your chart

1.11 (18th dec 2021)

– candle chart no longer in beta

– pyramid chart no longer in beta

– racing bar chart no longer in beta

– added assembly definition files

– minor bug fixes and enhancments

1.10 (27th oct 2021)

– added curve animation feature and example

– minor bug fixes and enhacements

1.954 (22th sep 2021)

– added a tutorial of a graph that can be edited by the user

1.953 (12th aug 2021)

– you can now format dates and numbers using a delegate , granting you full control of the resulting string.

– a new example scene showing how to use delegates to format text (under tutorials/misc)

– a new example scene showing how to change colors at runtime. (under tutorials/misc

1.952 (30th may 2021)

– minor bug fixes

1.951 (2nd may 2021)

– fixed “missing canvas renderer” issue on unity 2021

1.95 ( 8th march 2021)

– Improved clipping on 3d Graph chart

– Minor bug fixes

1.94 ( 23th Dec 2020)

– Removed dependencies on Input class from main classes

– Minor bug fixes

1.93 ( 7th Nov 2020)

Radar chart can now have max value per category

Point highlight sample scene added

SetArray – a new method allowing to set all chart points at once. See the new WaveGraph example scene.

1.92 ( 6th sept 2020)

minor bug fixes and enhancments

1.91( 9 july 2020)

Curve smoothing can now be used with a tesor.

1.9 (18 may 2020):

Big Update ! Graph and Chart now integrates with 3D Text Effects , allowing you to add 3D mesh text to the charts.

https://assetstore.unity.com/packages/tools/particles-effects/3d-text-effects-163395

1.88 (12 april 2020)

Fixed some issue with prefab connections.

1.87 (19 march 2020)

*Graph values can now be modified from an editor window in the inspector

1.862(3 march 2020)

* Minor enhancements to the bar chart

1.861(26 feb 2020)

* minor enhancements, improvements and bug fixes on the beta features

1.86 (7 feb 2020):

* you can now use custom images for legend items.

1.85 (20 jan 2020):

* Pyramid chart is now in beta

* Racing bar chart can be found in tutorials/bar

1.84 (21 dec 2019):

* You can now obtain and control single pie objects using the PieInfo structure , similar to how it’s done with the bar chart here : http://bitsplash.io/docs/interesting-use-cases-submitted-to-support/how-to-rotate-a-single-bar-in-the-bar-chart

1.83 ( 21 nov 2019):

negative view portion size is now supported. Improved clipping on the 3D graph chart.

1.82 ( 15 oct 2019):

Added automatic fill of radar chart from json/xml. Two sample scenes are available in the tutorials folder.

1.81 (20 sep 2019):

Extended zoom features for the graph chart.

1.8:

Added an example of placing a graph chart on top of a bar chart

Added methods allowing to save and load graph data from local

storage

1.72:

Bar and Pie data fillers added.

1.71:

HDRP supported officaily.

Learn more here : http://bitsplash.io/docs/getting-started/lwrp-and-hdrp-support

1.7:

LWRP supported officaily. HDRP can be used without themes. Learn more here : http://bitsplash.io/docs/getting-started/lwrp-and-hdrp-support

1.66:

minor bug fixes

1.65:

* New 2D Themes Added

Older version summary:

* New Chart: Candle chart is now in beta !!!! check out the “In Beta” folder for themes and a short tutorial.

* New tutorials added to the tutorials folder

* You can now delete the InBeta folder if you wish . InDev folder was removed

—–

* A new documentation portal !

* New tutorial : tracker line

* Graph Data Filler now works with UnityWebRequest for unity 2018 and above

* you can now disable/enable categories using graph.DataSource.SetCategoryEnabled

* you can now rotate prefabs and have them at unconventional

angles

*Added methods for setting string value for graph points.

*Added methods for snapping items to a radar chart (SnapWorldPointToPosition & ItemToWorldPosition) you can ask me about them in email

* fixed panning issues that occurred with some use cases

*minor bug fixes and improvements