Creator : Nuno Afonso
Version : – – Version: 2.2.2 – – Oct 19, 2021 – –
Description :
Version 2.2.2:Fixes: – Changed usage of asmdefs to fix issue with Unity changes which prevented creating builds—-Version 2.2.1:Fixes: – Fixed painting bug added in 201X editor API changes—-Version 2.2.0:New: – Support for Unity 2019.X – Support for weighed tangents in animation window—-Version 2.1.7:New: – New event for animating ugui elements (FtweenRectTransformEvent)Fixes: – Renamed Flux Assembly Definition to FluxAssembly—-Version 2.1.6:New: – Support for Unity 2017.3 – Added Flux Assembly Definition—-Version 2.1.5:New: – Support for Unity 5.6—-Version 2.1.4:New: – Support for Unity 5.5—-Version 2.1.3:New: – Exposed tween easing type in APIFixes: – Fixes with initial tween variables which would be badly initialised when using APIs directly—-Version 2.1.2:New: – FTweenBase class now exposes From and To setter APIs—-Version 2.1.1:Fixes: – Audio event rendering to support 5.4 internal changes – Fixed warning in VS15—-Version 2.1:New: – 5.4 support – Improved Comment Tracks with Image preview on the tracks – Copy & Paste support – Transform Tracks now influence animation recording – Flux can be put into Plugins folder if you prefer (as long as you don�t access your code directly with custom events) – NetFX support for Windows Store / Apps (thanks to Scott Blinn from detoxstudios.com)Fixes: – Fixes with particle events – Misc small fixes—-Version 2.0.4:Fixes: – Fixed AnimationWindow connection for Unity 5.1 – Fixed bug with animation sync when active and sequence gets destroy by loading a different sceneKnown Issues: – Selecting any element will dirty the scene in Unity 5.0 (Unity fixed it for 5.1).—-Version 2.0.3:New: – Support for Unity 5.1 betaFixes: – Fixed animation inspector bugs – Fixed animation playback sync issues (mostly noticeable when you had really short animations)Known Issues: – Selecting any element will dirty the scene. Waiting on Unity to fix it.—-Version 2.0.2:New: – added FCallFunctionEvent, which allows you to call a void function from any component attached to the GO – added FTweenVariableEvent, which allows you to tween any float, vector2/3/4, and color field and property from any component attached to the GO – added playmaker support, just add FLUX_PLAYMAKER to the define list in Player SettingsFixes: – Fixed some issues with playback, including SetCurrentFrame.Known Issues: – Selecting any element will dirty the scene. Waiting on Unity to fix it.—-Version 2.0.1: Internal Build—-Version 2.0:New: – Unity 5 support only – Containers, a way to group timelines – Sequences can now play at speed != 1 – Sequences can now play backwards (i.e. speed < 0) - New Animation System: - Choose which layer to use per track - Support multiple animation tracks per object (e.g. do additive animations) - Support for backwards play, including blended animations (up to 10K frames, Unity limitation) - Flux managed animations: - Proper scaling of animations, including tangents - Ability to see transform path curves - Ability to see transform path keyframes with handles that you can change and it will automatically adjust the animation for you - Ability to see transform path keyframe times - Ability to sync with Unity Animation Window, so when you go to a frame in Flux it syncs up with the correct frame of the right animation in the Animation Window (and vice-versa) - Flux Settings asset: - Allows you to define colors per event type - Allows you to define default container names and respective colors - Simplified runtime architecture, frames only matter for triggering events, everything else uses time - Sequence Player MonoBehaviour, just add a bunch of sequences on it and they will play in order - Improved usability, including undo.Known Issues: - Selecting any element will dirty the scene. This is a Unity bug which hopefully will be fixed before 5.0 final is out.----Version 1.2.5:Fixes: - Bug which caused preview time to not be accurate when using animation tracks with many events spaced out----Version 1.2.4:New: - Added field of view event, which is commented to help new developers in creating their own tween eventsChanges: - Improved play particle eventFixes: - Fixed Mecanim crash introduced in 4.6 beta cycle----Version 1.2.2:Changes: - Added _reverseOnFinish flag to FSetActiveEvent so that it can set the opposite on the last frame, so that the behaviour as initiallyFixes: - Fixed performance issues when FAnimationTrack was present, which caused constant redraw of the SceneView - Fixed editor texture compression----Version 1.2.1:Warning: Official supported version is now 4.5.3. However it should work fine from 4.5.0 onward.Fixes: - Wrapped Animation.isLooping calls with UNITY_EDITOR to fix a bug when Unity tries to build and that API is stripped----Version 1.2:New: - Sequence looping - Transform events don't dirty the scenes anymore - added Light events - added Sequence events (i.e. Sequences can now play other Sequences, working with recursive preview that works with animations)Changes: - refactored FSequence.Init in order for looping to still only init the sequences once - refactored preview code to be at runtime level and not editor level - FPlayAnimationEvent no longer shows the blend marker when working with editable animations (since these will never blend) - refactored dirty handling so that it is transparent for the user (unless he really wants to dive into it)----Version 1.1.1:Fixes: - Fixed right click bug in Windows editor that wouldn't trigger context menu----Version 1.1:New: - added playback shorcuts - improved look of the editor, making better use of space - added option to open the sequence when selected - added open sequence button in sequence inspector - added start offset to FPlayAudioEvent - added waveform preview in the FPlayAudioEventFixes: - create sequence now takes into account frame rate set in the Flux Preferences - fixed some minor bugs when Unity went into compilation mode - fixed bug with animation transform preview when the object was parented to another object
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