Creator : SoftRare
Version : – – Version: 2.1.5 alpha+2.5.3 EA – – Feb 11, 2019 – –
Description :
BEFORE UPGRADING PLEASE ALWAYS BACKUP YOUR CURRENT PROJECT!Version 2.5.3 EarlyAccess- Fixed another incompatibility with Unity v2018.x- From this point on please only use the early access version which comes as separate .unitypackage file with the download. The “standard” version which comes with the package will be declared obsolete soon, and will be replaced.Version 2.5.2 EarlyAccess- Fixed deprecated function call for compatibility with Unity v2018.xVersion 2.5.1 EarlyAccess- Fixed multiple errors with the authoritative transform sync plugin- Improved lag compensation- Refined auto-configuration of values based on latencyVersion 2.5 EarlyAccess- Advanced authoritative movement – lag compensation – client side prediction – automatic input processing (make sure you switch UnityEngine.Input to uMMOInput in your code)- Fixed UNet bug of players being randomly kicked out by inexplicable timeouts- Fixed UNet bug of not opening port on IPv4 interface- Plugin-debug can be switched on and off per plugin instance in the Editor- Input-debug can be switched on and off in the Editor- Auto-configuration of values based on latency- Refactoring and bugfixing in the NetworkManager- Support for Unity legacy networking droppedVersion 2.1.5 alpha- Maintenance update: Rewritten network time sync to remove all legacy Networking tracesVersion 2.1.2 alpha- Maintenance update: fixed bug in dynamic preprocessor defines (client-/server-code separation)Version 2.1.1 alpha:- Fixed a bug which led to jittering in cases of root motion (Mecanim)- Fixed a bug in connection with callbacks resulting from earlier update.- __start() function in plugins dropped, use override Start() instead.- __awake() function in plugins dropped, use __construct() instead.Version 2.1 alpha:- starting server always on headless build- fixed input processing bug- remembering last server connected to- fixed bug regarding initial state- added network time sync- new authority case lists and callbacks- in-editor documentation updateVersion 2.0.14 alpha:- important bugfixes around inital state transfers.- on demand and periodic variable reading given as a choice in AuthoritySerializer plugins.- floating point precision configurable- Although it is downloadable with Unity 5.3.5 it is strongly recommended to use uMMO with Unity 5.4- bug fix in case of overriding default UNet authority- initial full state information sent to new clients (Unity v5.4) or all clients (Unity v5.3). Strong recommendation to use Unity v5.4 to save network traffic.- minor scene corrections- minor changes/additionsVersion 2.0.10 alpha:- on demand deserialization which decreases processor use and at the same time increases speed- PL_Messenger plugins can now override UNet authority. – Slight refactoring of plugin hierarchy and use.Version 2.0.6 alpha:- Completely rewritten for support of UNET!- Dozends of new features and improvements- Requires version 5.3.4 but makes use of new features if you use it with 5.4Version 1.35a:- This is a re-up with Editor version 5.2.2 because prior to that version there was a bug crashing the server when a client disconnected. Unity 5 support below version 5.2.2 is therefor discontinued.Version 1.35:- Compatibility with Unity 5- Introduced option for automatic serializer mod addition if none are defined- Minor fixesVersion 1.31:- bugfix in demo scene 3- bugfix for Mecanim sync.Version 1.3:- uMMO now supports synchronizing Mecanim animations.- Demo scene added to demonstrate Mecanim sync.ATTENTION: Before upgrading an existing uMMO installation to this version, backup your project! After that remove the uMMO folder and reimport.Version 1.2:- Improved Editor GUI appearance for Unity pro users (documentation appeared dark grey on black which is not well readable).- New modules engine: Create custom modules to attach to the uMMO context object or to each and every NetObject. Attach your module and NEVER overwrite plugin code anymore- New interpolation/prediction functionality (as modules): Have your remote characters network interpolated to appear smooth like butter. Remotes can now seem like local characters. Easily configure the interpolation/prediction to your needs.ATTENTION: Before upgrading an existing uMMO installation to this version, backup your project! After that remove the uMMO folder and reimport.Version 1.172:- Bugfix in demo scene 1- New camera script in demo scene 1Version 1.171:- Minor changes to demo scene 1Version 1.17:- Bugfix concerning animations- Bugfix in scene 1: camera- New: Set up characters with scripts unavailable at design time (handle scripts based on runtime situation)Version 1.142:- Minor refactoring (before upgrading to this version, please completely backup your project, then remove the existing plugin files)- Cleanup- Minor fixesVersion 1.12:- Fixed broken prefab connection in scene 1- bugfix in scene 2Version 1.11:- BugfixVersion 1.0:- Initial version.
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