Creator : WILEz – Artistic Minds
Version : – – Version: V 2019 – – Dec 12, 2018 – –
Description :
– 2018.2.2f1 UPDATEAdded new features to “LIQUIDUM ON GLASS” effect.- 2018.1.7 UPDATEReplaced the old particles systems with the new ones.Snow and hail system has been updated.Code updated for Unity 2018 version.1.6.7 UPDATE-Added wet/dry effects for skinned meshes for water contact-Added three new demo scenes for wet/dry effects1.6.6 UPDATE-Added Skinned meshes for wet/dry effects under Rain-Added new scene for Characters wet by rain.-Minor bugs fixed1.6.5 UPDATE-Added objects wet by rain feature.-Added a new water shader (PoolWater).-Added New demo scene (WetByRain).1.6 UPDATE-Added the Unity 5.5 and 5.6 compatibility-Fixd some errors and known issues.1.5.6 UPDATE-Added the option to use loop mode in weather curves to make infinite weather events.-Added Simply Drops on glass.-Added Micro Drops on glass.-Added �add head to trail drops� option on glass.-Added �Render Quality� to Glass effect to manage the render to texture size.-Fixed �spatialBlend� problems for 3D sounds.-Added New demo scene (Car demo).1.5.5 UPDATE-Added new TrailOnGlass Effect(Unity 5 only).-Fixed overlapping Occlusion Areas problem.-Added depth rendering variable for full screen effects.-Added ability to exclude thunders screen lamps. -Fixed the active particles at start on Unity 5.1.5 UPDATEUnity 5.x fix update.1.4.5 UPDATEAdded multiple weather areas1.4 UPDATE- Added weather events curve.- Added rain fog effect and ground fog effect.- Added dinamic thunder effects (graphic and sounds effect).-Added Oculus Rift compatibility.- Now Liquidum_effect prefab requires no a camera parent. Just a player/character controller or any gameobject that will follow the rain effect.- Converted wav sounds files to mp3.- Added the puddles prefab.- A lot minor bug fixes.1.3.5 UPDATE1) Added “Use Camera Angle Adjustment” global bool variable. If this bool is true, Drops On Screen effect resent of camera angle. For example, if you look up, the drops number will be higher, looking down the effect will disappear.(Thanks to Guray for this idea)2) Added “Trigger Distortion Effect” and “Distortion Trigger Area” for manage it.The Distortion Trigger Area is a cube area how active this effect. You can place under a Cascade or Drain object to start a temporary fullscreen distortion effect.3) Added “Rain Life Time”. Controls the life time of raindrops on the screen. A low time of life will improve performance because it will destroy the drops after the “life time” even if they have not collided with anything.4) Added “Rain Gravity”.Adds a multiplier of gravitational force that increases the speed of the rain, stretching the drops based on the emitter height.5) Added “Drain Life Time”.As for the Rain Life Time but applied to the drain effect.6) Added “Drain Forward Force”.This number add a orizzontal force to the liquid of drain.7) Added a lot of souds in new direcory “Sounds”. Sound for rain, cascade and Drain effect. And added the code for dinamic work of sounds. For example, if you stop the rain emission the rain volume fade out. You can manage the time of volume fade.8) Several minor bug fixes.
Recent Comments