See-Through System

  Asset, Unity3D

 

Creator : CatsPawsGames

Version : – – Version: 1.8c – – May 25, 2020 – –

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Description :

1.8c (Unity 5.6+ only): – added tree-type shaders support1.8b: – fixed DX9 compatibility issues1.8 (Unity 5.5+ only) – Unity 5.5 compatibility fixes — Orthogonal camera depth buffer handling changes — Outline width range recalibration — Null material handling on transparency mask component – Deprecated “Check render types” parameter (always on from now on) – Updated outline shader – now it normalizes lines thickness for distance and camera FOV1.7: – added NoShadows option for simple background rendering – added optional lights disabling for simple background rendering – fixed ColorizeTrigger methods1.6c: – DX11 + colorize triggers incompatibility fixed – “check for transparency” option deprecated due to net loss of performance when enabled1.6b: – orthographic camera fix1.6: – complete overhaul of mask generating and composition algorithms – removed RenderTexture restore operation (performance boost on mobiles) – improved compatibility with Unity 5 and Android combination – improved 1-pass blur looks (range blur – added outline smoothing) – improved depth sensitivity consistency – added colored holograms support – added transparency masks support for obstacles – added multi-camera rendering support – added mask and background downsampling options 1.5: – added depth sensitivity setting – changes to hologram and alpha-hologram special effects1.4b: added Deferred lighting rendering path support1.4: – added more integration options for 2D projects: — “check render type” toggle allows precision trigger checking with sprites — “alpha hologram” sfx allows hologram effect to work correctly with sprites (and generally produces better resutls than simple hologram) – minor fixes1.3: – added Colorize triggers option – improved API for disabling/enabling/coloring triggers at runtime – fixed D3D anti-aliasing mask flip problem1.2: Optimized background rendering: Added projection matrix change for background camera allowing rendering of only visible areas.1.1: Android compatibility added