Creator : Procedural Worlds
Version : – – Version: 2.2.5 – – Aug 16, 2021 – –
Description :
v 2.2.5 Minimum Unity Version 2019.3
This generation of Gaia supports Unity 2019/2020 and has reached end of life. For access to the latest cool developments including our new procedural world designer please consider upgrading to Gaia 2021 .
For more biomes, sound systems, world streaming, terrain mesh impostors, optimized MMO server builds, super fast new vegetation renderer including HDRP grass support and many more features please consider upgrading to Gaia Pro 2021 .
PLEASE NOTE: A discounted upgrade price will show on the asset store when you log in with your account and click on the new versions.
– Fixed an issue with water setup from the extension buttons
– Fixed an issue where it was not possible to create another world designer in a scene
– Added prompts for pipeline switch changing to another rendering pipeline
– Fixed the car light glow on the car controller
– Fixed a compilation warning message
v 2.2.4 Minimum Unity Version 2019.3
– Smaller patch release for compatibility with Unity 2020.3 / 2021.1
– Fixed a compilation bug in HDRP version 11
– Added SRP configurations for 2020.3 / 2021.1
– Fixed a bug with infinite mode on the water surface
– Fixed a memory leak with water reflections in URP
– Replaced all radius based collision masks with layer based masks in the biomes
v 2.2.3 – Minimum Unity Version 2019.3
– Hotfix Release: Fixed an issue where a progress bar would be stuck on the screen after stamping.
v2.2.2.1 – Minimum Unity Version 2019.3
– Hotfix release that fixes compilation errors. If you already installed the previous version 2.2.2 and you are seeing compilation errors, please delete the folder Assets\Procedural Worlds\Gaia\Gaia Pro and then remove the scripting define “GAIA_PRO_PRESENT” under Edit > Project Settings > Player, this should fix the issue.
v2.2.2 – Minimum Unity Version 2019.3
– New Mask: Global Spawner Mask Stack – Allows you to directly work with the output of the global spawner mask stack
– New Mask: Grow and Shrink mask which allows you to add or remove a bit of extra space at the edges of your mask
– Added new collision mask types: Layer-based tree and game object masks – these collision mask type will better capture the actual shape of the objects one or more layers.
– Greatly Improved the wind effect on the tree shaders
– Greatly Improved Billboard Shaders for terrain trees, more consistent in color and lighting with the full tree meshes
– Calculating true center point of objects when baking tag-based collision masks
– Improved baking speed for tag and tree based collision masks
– Added a probability rate for spawning trees and game objects – allows you to quickly adjust the number of trees / objects spawned for a single spawn rule
– Added a per-instance fitness check for GameObject instances – allows you to control if Gaia should still spawn the object when a larger POI spawn is running into an area with weak fitness
– Removed the min max location increment logic in the spawner and replaced it with a fixed location increment, instead the spawn is more likely to fail now in areas of weak fitness
– Changed y-offset for game objects to scale up with the object (so that an upscaled object rests on the terrain the same way as a smaller scaled object)
– Spawner will now remove ALL Assets involved in a spawn BEFORE spawning in the area => this leads to more consistent spawn results when running a spawner multiple times
– Greatly extended the Terrain Mesh Exporter to be able to create different styles of mesh exports
– Added the Unity Standard Car Controller as selectable player controller so you can explore your terrain by car
– Added an absolute meter value in for the add / subtract operations in the stamper – great when you want to add / remove exactly X meters on your terrain
– Updated Biomes with new spawning features
– Added help button to Gaia scene view panel
– Changed material migration process on render pipeline switch
– Removed unused cached keywords in the materials which artificially increased the global keyword count
– Removed Terrain Requirement from Runtime Creation Tab; You can now create the runtime objects without a terrain being in the scene
– Saving scene file in session folder when creating multiterrain setups
– Added the Procedural Worlds shader to the synty assests to utilize wind & snow effects – Modified screen shotter to default to PNG files. added more file formats, Increased quality
– Updated Prefabs into standardised sizes for layer culling, fixed LOD ranges on many objects.
– Added a warning in Gaia Manager when trying to create large terrains
– Added a simple layer culling script on the main camera if the runtime setup has not yet been performed
– Replaced Voronoi noise with alternative noise types in the spawners (Voronoi was causing issues for a small portion of users)
– Added a low poly-style water preset
– Added a news system that allows to display news in the Gaia Manager
– Added fog height and gradient to lighting profile
– Seperated checks for Linear Color Space & Deferred Rendering in the Gaia Manager
– Added presets for the different types of mesh exports
– Fixed Image masks losing texture reference on duplication
– Changed the way CTS looks up profiles when using the CTS eXtension
– Fixes for the XR controller type, added tips for setting it up
+ numerous smaller fixes and improvements
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