Creator : Digital Ruby (Jeff Johnson)
Version : – – Version: 7.1.1 – – Dec 20, 2021 – –
Description :
7.1.1 (2021-12-12)- Big performance boost for volumetric clouds (~15-20%).- Fix popping of clouds in some cases at high parts of the clouds.- Fix a bug with cloud coverage, density and type curves not animating smoothly.- Add a cloud detail curve to control intensity of cloud details at various heights.7.1.0 (2021-12-08)- Post processing options for weather map and clouds.- Example post processing scene with a vortex and oil painting filter (DemoSceneCloudPostProcessing).7.0.5 (2021-11-28)- Command buffer fix.- URP now requires URP 12 and Unity 2021.2.- Fix clouds not showing in flythrough.7.0.4 (2021-11-10)- Fix for reflections and reflection probe cameras.- Fix for clouds not showing in final build.- Allow curves to control cloud coverage, density and type over height.7.0.3 (2021-10-20)- Fixes for URP and overlay cameras.- Fixes for lightning artifacts and rapid transitions in volumetric clouds.7.0.2 (2021-10-14)- Fixes for VR.- Allow atmospheric fog in VR.- Fix artifacts during lightning.7.0.1 (2021-10-02)- Hotfix for allowed cameras.- Bug fixes for flat cloud lighting.7.0.0 (2021-09-27)- Please backup your project before updating.- For best results, remove Weather Maker entirely and then re-download.- Further improvements to cloud noise, lighting and performance.- Add cloud roundness parameter for improved shaping.- Remove some and refactor other cloud profile properties.- Auto set URP render pipeline asset to current quality level.6.1.3 (2021-08-11)- Improve clouds sharpness and overall appearance.6.1.2 (2021-08-08)- Improve cloud performance.- Improve horizon fade.- Improve fly-through profile and performance.- Adjust cloud noise textures.6.1.1 (2021-08-04)- Fix for black sky on Android and iOS.- Fix bugs with fly through clouds.6.1.0 (2021-07-27)- Revamp cloud profiles to improve variation and general appearance.6.0.5 (2021-07-18)- Re-upload to fix corrupted package.6.0.4 (2021-07-08)- Improve cloud variety via noise scaling and negation.- Fix moon rendering and moon glow offset.- Fix URP compile issue.6.0.3 (2021-07-03)- Wet Stuff integration, see bottom of Readme.txt for instructions.6.0.2 (2021-07-02)- Fixes for VR.6.0.1 (2021-07-29)- Fixes for fog box and sphere.6.0.0 (2021-06-12)- Re-enable URP! Unity 2021 and URP 11 or newer required.5.9.18 (2021-05-08)- Min version is now Unity 2018.4.- Fixes for reflection/cubemap volumetric cloud shadows. Still not perfect but getting there…5.9.17 (2021-04-14)- Fix for cloud rendering on latest Unity versions.5.9.16 (2021-01-22)- Refresh version.- Fix shadow strength on precipitation materials, was corrupted by previous Unity update.5.9.15 (2020-07-11)- Disable crunch compression, was causing crashes/freezing on newer Unity versions.- Fix shader issue introduced by breakage in new Unity versions.5.9.14 (2020-06-17)- Fix issue with moonlight, fog and light absorption not playing nice together.5.9.13 (2020-06-02)- Improve fly-through scene depth handling, appearance and performance.- Fix issue with origin offset and fog lights.- Added airplane 3D model in fly-through scene from https://www.turbosquid.com/FullPreview/Index.cfm/ID/711530.5.9.12 (2020-05-24)- Fix additional issues with cloud edges and cloud noisy areas.- Fixes for VR (test on HTC Vive).5.9.11 (2020-05-05)- Add sdf (signed distance field) option for volumetric cloud profile. Enabling for sparser covered clouds can improve performance by a good amount as it speeds up ray-marching.- Adjust cloud depth buffer handling to be better. This is a work in progress, I’d love any feedback. The demo scene fly through now has a giant pillar that intersects the clouds for testing.- Allow a box collider to be assign to the full screen cloud script. If assigned, the weather map and clouds will be re-mapped to this box using the x and z min/max coordinates of the box. The height of the clouds will still be determined by the cloud profile.- Add option to performance profile to cast shadows using cascade shadow map on the volumetric clouds. See demo scene fly through for an example. Set shadow distance to 32768.- Fix issue with cloud artifacts behind depth buffer and trees.- Fix outline on clouds and geometry.- Fix night stars not showing in the default sky profiles.5.9.10 (2020-04-22)- Reduce shader keyword count.- Support 3 quality levels.- Add option in performance profile to show cloud shadows in reflection cameras.- Auto blur cloud temporal reprojection if fov changes and AutoSetTemporalReprojectionBlendMode is true.- Fix fog light absorption to apply properly.- Add global ambient multiplier to full screen cloud script. Use this if your clouds are too bright when you change your ambient colors.5.9.9 (2020-02-19)- Add texture support to sky box material (sphere texture mode only). Any textures set on the sky sphere profile will apply even if the sky sphere is not being used and instead you are relying on camera skybox clear flags and lighting material.- Fix wind lerp of frequency and magnitude being swapped.- Fix upside down VR depth buffer in Unity 2019.3.5.9.8 (2020-02-01)- Enable Unity 2019.3+ URP support. for Unity 2019.2, only LWRP is supported.- Change slightly how switching to URP/LWRP works. There is no longer a package to import, but instead you must manually assign render features to your profile. Instructions will show up when you click Weather Maker -> Enable Universal/Lightweight Pipeline.- Change atmosphere and sky texture formats to try and fix mobile rendering artifacts on certain hardware.- Fix shader errors building for Oculus Quest.5.9.7 (2019-01-18)- Add option to WeatherMakerScript to auto-set performance profile from Unity quality level, default of true.5.9.6 (2019-12-16)- Fix issue / workaround LWRP render order issue. Sky and clouds should render in correct order now!- Improve sandstorm transition appearance.- Add WeatherMakerIsPlayerScript, this allows you to override the IsPlayer and IsLocalPlayer methods. Add this script to your player objects that have a trigger collider.- Fix night sky to honor background sky gradient alpha and curve just like day if the alpha is 0.5.9.5 (2019-12-04)- Fix mirror networking compile error.- Fix Vegetation Studio Pro compile error.5.9.4 (2019-10-20)- Add option to set sky sphere ground color based on time of day.5.9.3 (2019-09-22)- Add vegetation studio pro extension to sync rain/snow/wind to vegetation studio pro biomes.5.9.2 (2019-09-14)- Fix issue with depth buffer not being generated for reflection cameras.5.9.1 (2019-09-05)- MegaSplat integration, add WeatherMakerExtensionMegaSplatScript to a game object in your scene (Component -> WeatherMaker -> Extensions).- MicroSplat integration, add WeatherMakerExtensionMicroSplatScript to a game object in your scene (Component -> WeatherMaker -> Extensions).5.9.0 (2019-09-02)- *IMPORTANT* Please remove Weather Maker entirely before upgrading, project folder structure has changed.- *Breaking* Replace NightAdd and NightTint colors on day/night profile with gradients which can now tint based on sun position, where center of gradients is sun at horizon. The sky transitions from night, dawn/dusk and day look much better now.- *Breaking* Moved most files out of resource folders. All resource files are now added to a new resource container scriptable object. See WeatherMakerScript -> ResourceContainer. This should make it much easier to manage resources for Desktop, Mobile, etc.- Added DemoScene2DNo3D. Use this demo scene and the WeatherMakerPrefab2DNo3D for 2D games that do not need weather zones or weather profiles and do not need the 3D rendering pieces of Weather Maker. This will save you a ton of space on your 2D game builds.- Add meteor shower prefab. Place this at the root of your scene for a nice meteor shower effect. Meteor shower profile allows easy customization. You can also modify the particle system directly.- Enable crunch texture compression for most Weather Maker textures. This should reduce your final build size by a good amount. This will cause a one-time slower build, but then the crunch textures should be cached from then on.5.8.9 (2019-08-30)- Add floating point origin support. See WeatherMakerCommandBufferManagerScript and Readme.txt for details.5.8.8 (2019-08-28)- Fix headless null ref error in atmosphere profile- Null zone shader fixes for metal- Add shadow multiplier power property to full screen fog profile5.8.7 (2019-08-12)- Add day night cycle date/time setter from WorldManager API date/time.- Fix strange shader build errors in VR builds.- Fix black sky for certain date / times.5.8.6 (2019-08-07)- Fix issue with blur mode temporal reprojection jittering each frame.5.8.5 (2019-07-30)- Fix an issue where fog would sometimes not turn back on after being turned off.- Fix vr rendering issues.- Fix jitter during some cloud transitions.5.8.4 (2019-07-25)- Auto-detect RenderToCubemap and setup appropriate rendering. RenderToCubemap is only supported in the editor, it is not supported in builds to the actual device.5.8.3 (2019-07-16)- Fix clouds not rendering in metal. Remove support for OpenGL on MAC and iOS.- Fix atmospheric scattering in metal.- Fix null ref error in mirror networking and uMMORPG. You must run all instances with actual builds.- Fix material memory leak in command buffers.5.8.2 (2019-07-15)- VR fixes.5.8.1 (2019-07-09)- Fix full screen snow. Revert prefab to default to get fixes.
Recent Comments