CTS 2019 – Complete Terrain Shader

  Asset, Unity3D

 

Creator : Procedural Worlds

Version : – – Version: 2019.1.7 – – Nov 13, 2020 – –

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Description :

v2019.1.7- Removed old experimental Mesh blending scripts which could cause issues in newer Unity Versions. If you are still seeing errors related to faulty .meta files, please delete CTSMeshBlender.cs and CTSMeshBlenderEditor.cs from your installation.- Fixed obsoletion warnings in Unity 2020.1 and higher- Changed the pipeline installation info popup to only appear once- Added a news and product update box in the CTS component and CTS profile, you will be asked if you want to use this feature upon installation.v2019.1.6- Changed URP shaders to prevent an unity issue with URP shadow cascades (black ring artifacts being rendered on the terrain)- Support for SRP versions 7.2.0 to 7.3.1 added. The summary of supported SRP versions is: SRP 4.8 in Unity 2018.3 & 2018.4 SRP 5.7.2 in Unity 2019.1 SRP 6.9.1 in Unity 2019.2 SRP 7.2.0 – 7.3.1 in Unity 2019.3 We will continue to support higher Unity & SRP versions with future releases.v2019.1.5- Support for SRP 7.1.8 added. This release includes new URP/HDRP shaders that are compatible with SRP 7.1.8 and therefore CTS can be used in URP / HDRP under Unity 2019.3 now. The summary of supported SRP versions is: SRP 4.8 in Unity 2018.3 & 2018.4 SRP 5.7.2 in Unity 2019.1 SRP 6.9.1 in Unity 2019.2 SRP 7.1.8 in Unity 2019.3 We will continue to support higher Unity & SRP versions with future releases.- Support for the unity terrain hole system added in Built-in and URP rendering. Activate the “Use Cutout” feature in the CTS component to display terrain holes drawn with the terrain inspector. The original controls for cutouts / holes in CTS still work so you can use them in addition to the hole painting system.- Optimizations for Snow and Detail normal maps: If the snow and / or the detail normal map feature is not used, CTS will now remove those textures from the texture array to save memory- Fixed a bug where baking an array with the normal map resolution being higher than the albedo map resolution could result in an error- Fixed a bug where switching the hole texture back to “None” would not update the CTS material.v2019.1.4- Support for HDRP / LWRP 6.9.1 in Unity 2019.2 added.- Improved shader installation: CTS will now install only the shaders of the rendering pipeline that is currently in use, and will prompt you before doing so.- Added window menu entry for manual shader installation at will.- CTS now uses per-pixel normals on “Draw Instanced” terrains to improve visual quality on distant terrains.- The weather manager has now a list of texture IDs to exclude from seasonal tinting. – Added options to bake normal maps and color maps for all terrains in one go in the CTS Window menu.- Fixed various Unity 2019.2 related warnings and issues- Fixed a bug where activating the “use cutout” checkbox would not automatically update the CTS shader- Fixed a rare bug where the Ambient Skies window would not open properly when installed together with CTS and multiple rendering pipelines being installed.v2019.1.3- Support for changed treatment of scripts in Unity 2019.1 import process- Support for SRP 5.7 added. This release includes new LWRP/HDRP shaders that are compatible with SRP 5.7 and therefore can be used under Unity 2019.1. These shaders require the LWRP / HDRP packages in version 5.7 installed.- Shader library added: To support multiple versions of the SRP CTS now contains a library of shaders for the different SRP versions. – Disconnecting Profiles will export the resulting splat maps uncompressed- Improved stability for package import in Unity 2019.1 and above- Demo scenes were reviewed to better function across the different SRP versions. – The “Strip Textures” optimization setting is now disabled by default for profiles in 2019.1 – The CTS texture arrays are now created with an anisotropic filtering level of 4 per default- Terrain normal maps are now being added to the CTS component directly after baking them- Added an entry field for custom render queue order for the CTS Shader. – Changed the warning message for missing profile when adding CTS to the terrain to a “softer” info message- Fixed a potential bug for the new Unity 2018.4 LTS release- Asset database refresh / saving is now only performed once after texture baking when both albedo and normal arrays are being updated- Fixed a bug that would invert normal maps when instancing was disabled in HDRP- Fixed a bug where splatmaps would not be updated in the CTS shader when a new profile was created based on an existing profilev2019.1.2- Support for changed treatment of scripts in Unity 2019.1 import process- Made the directory check for old versions of CTS less aggressive, should only find folders called CTS now- Added a check for maximum texture limit- Fixed an error when CTS 2019 is installed in versions earlier than 2018.3- Fixed issue with the LOD snow shader when individual textures had set a low snow power- Fixed an issue with snow noise when individual textures has set a low snow power- Fixed a potential cause for seeing a black terrain when selecting a CTS profile- Disconnecting Profiles sets the texture wrap mode to “Clamp” for the resulting splat mapsv2019.1.1-Fixed a bug where CTS would throw a compilation error after installationFirst release of CTS 2019.Biggest new features include support for Unity 2018.3, terrain instancing, LW and HD SRP, and Substance.