Creator : Visual Design Cafe
Version : – – Version: 1.5.2 – – Dec 22, 2021 – –
Description :
Go to Help > Nature Renderer > Check for Updates to update. This will download the correct assets for your render pipeline. New – Added SetFloatingOrigin() method to set the floating origin for Nature Renderer and Nature Shaders. This ensures that the wind animations and color variations are consistent when moving the world origin.- Added NatureRenderer.CameraSupported event to exclude cameras from rendering detail objects with Nature Renderer.- Shaders: Added Tiling and Offset settings for all textures in a material. Fixed – Fixed �Unexpected Node Type� error when importing plugins.- Fixed API update warning when importing Nature Renderer in Unity 2021.2- Fixed culling issue that was caused by the internal render bounds not updating after painting terrain details at runtime. This issue could also temporarily show up in the Editor while editing the terrain.- Fixed culling issue when using floating origin in combination with �reduce density in distance�. Moving the world origin could cause flickering.- Fixed error when forcibly refreshing Nature Renderer with the Refresh API before Nature Renderer was initialized.- Shaders: Fixed shader compatibility issues in Unity 2021.2 Changed – Cameras with a culling mask that excludes all detail objects now completely skip the internal render loop. This ensures that absolutely no resources are allocated for cameras that do not render anything. For the full changelog please see: https://www.visualdesigncafe.com/editor/nature-renderer/changelog/
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