Creator : Tafi Avatars
Version : – – Version: 1.6.4 – – May 19, 2017 – –
Description :
1.6.4 Prepping work for windows universal support (not quite ready yet) Adds support for clearing blendshapes when M3DCharacterManager.Start is called (on by default) Added OnPreLODChange and OnPostLODChange events (these are fired during the lod value in M3DCharacterManager changes) Improved check for figure testing when importing assets Fixed a rare issue with normal texture importing when creating a material Added fix to allow Wii U builds to work properly Improved error handling when bad mon file exception occurs Fixed issue where duplicate bone names in figure bone hierarchy could cause error when attaching or removing clothing, props, and hair Added support for running JCT at edit time (note, this should only be used in very specific cases, it will ruin your bone state data), off by default Added support for auto closing the jaw (under M3DCharacterManager -> Advanced)1.6.3Adds support for automatic recalculation of mesh boundaries, frequency choices are never, on attach, on morphResolves missing morph groups from character inspectorFixed error with head overlay material check when nullFixed serialization issue with prefabs for materials, LODs, and morphsFixed issue with Alpha Injection when using prefabed figuresFixed problems and errors with prop attachment and usageImproved several eye morph qualities at lower LODs1.6.2Resolved issue with content packs where parent and child had identical names and caused syncing issuesAdded support to remove unlinked content packs that were free floating to EditorImproved visual layout of Editor componentAdded support for detecting flawed CoreMesh and ContentPack assetsFixed misc hair attachmentAdded support for Overlay texture and color linked from CIHair to paint cap texture on headFixed prop attachment in EditorShows prop names instead of ID in Editor1.6.1
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