War FX

  Asset, Unity3D

 

Creator : Jean Moreno (JMO)

Version : – – Version: 1.8.04 – – Mar 21, 2019 – –

Store Asset

Description :

1.8.04- Removed ‘JMOAssets.dll’, became obsolete with the Asset Store update notification system1.8.03- fixed small API deprecation (Unity 2017.4+)1.8.02- updated demo scene to use Unity UI system1.8.01- Cartoon FX Easy Editor: added “Hue Shift” slider- Cartoon FX Easy Editor: improved UI- CartoonFX Easy Editor: fixed scaling for Unity 2017.1+1.8- War FX is now free!- Unity 2017.1 minor fixes- all effects can now be scaled using the Transform component- updated CartoonFX Easy Editor (bug fixes)1.76.1- Unity 5.5 compatibility1.76- fixed Spawn System property ‘hideObjectsInHierarchy’ not being saved properly- added more options to the CFX Spawn System: * “Spawn as children of this GameObject”: will spawn the instances as children of the Spawn System GameObject * “Only retrieve inactive GameObjects”: will only retrieve GameObjects that are inactive * “Instantiate new instances if needed”: will create new instances when no inactive instance is available1.751- removed Soft Particles for bullet holes1.75- updated demo scene- fixed missing scripts1.74- fixed deprecated method warning in Unity 4.3+1.73- updated “JMO Assets” menu- removed WFX_ParticleMeshBillboard and related prefabs, ends up being too expensive for mobile CPUs1.72- fixed warning in Unity 4.3+ for Spawn System editor1.71- fixed CFX_SpawnSystem not being set dirty when changed- replaced WFX_AutoDestructShuriken with CFX_AutoDestructShuriken so that WarFX can be imported along the Cartoon FX packs- using the same CFX_SpawnSystem as the Cartoon FX packs now1.7- updated CFX Editor- updated max particle count for each prefab to lower memory usage- removed all Lights for Mobile prefabs1.61- updated CFX Editor1.6- updated CFX Editor (now in Window > CartoonFX Easy Editor, and more options)- added JMO Assets menu (Window -> JMO Assets), to check for updates or get support1.52- fixed other Unity 4.1 incompatibilities1.51- fixed fog for a shader1.5- fixed Compilation error for CFX_SpawnSystem in Unity 4.1- fixed Cartoon FX editor scaling, now supports “Size by Speed”1.4- inclusion of Cartoon FX Spawn System1.3- fix fog colors for some shaders- better colors in linear color space1.2- fix compilation error with DirectX 111.1- added a more realistic Flame Thrower (WFX_FlameThrower Big Alt)- added Asset Labels to the prefabs